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    /intro/contribution/git-usage
    /intro/contribution/style
+   /intro/contribution/upstream-guidelines
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+.. _beagleboard-contribute:
+
+Upstream Kernel Contributions
+#########
+
+.. note::
+    For detailed information on Kernel Developmement checkout the official
+    `kernel.org <https://www.kernel.org/doc/html/latest/>`_
+    kernel docs.
+
+For a person or company who wishes to submit a change to the Linux kernel,
+the process can sometimes be daunting if you’re not familiar with “the system.”
+This text is a collection of suggestions which can help you get started and greatly increase the chances
+of your change being accepted.
+
+.. note:: This version is an unofficial draft and is subject to change.
+
+Pre-requisites
+---------------
+
+The following are the skills that are needed before you actually start to contribute to the linux kernel:
+    - git
+    - C-Programming
+    - Cross-arch Development
+    - Basics of embedded buses (I2C, UART, SPI, etc.)
+    - Device Trees
+    - Drivers in Embedded Systems
+
+More Git!
+---------
+
+It is highly recommended that you go through
+`Git Usage <https://docs.beagleboard.io/contribution/git-usage.html>`_ before starting
+to read and follow these guidelines. You will need to have a proper git setup on your
+computer inorder to effectively follow these steps.
+
+Creating your first patch
+*************************
+
+When you first enter the world of Linux Kernel development from a background in
+contributing over gitlab or github, the terminologies slightly change.
+
+Your Pull Requests (PRs) now become Patches or Patch Series. You no longer just
+go to some website and click on a "Create Pull Request" button. Whatever code/changes you
+want to add will have to be sent as patches via emails.
+
+As an example, let's consider a commit to add the git section to these docs.
+I stage these changes first using ``git add -p``.
+
+.. code-block::
+
+    diff --git a/contribution/contribute.rst b/contribution/contribute.rst
+    index def100b..0af08c5 100644
+    --- a/contribution/contribute.rst
+    +++ b/contribution/contribute.rst
+
+Then, commit the above changes.
+
+**Note:** Don't forget to make your commit message descriptive of the feature
+you are adding or the work that you have done in that commit. The commit
+has to be self explanatory in itself. Link any references if you have used
+and paste any logs to prove your code works or if there is a fix.
+
+.. code-block::
+
+    git commit -vs
+
+    [linux-contrib 3bc0821] contribute.rst: Add git section
+     1 file changed, 27 insertions(+), 1 deletion(-)
+
+Now, let's say we want to send this new feature to upstream kernel. You then have to create
+a patch file using the following command:
+
+.. code-block::
+
+    git format-patch -1 HEAD
+
+    0001-contribute.rst-Add-git-section.patch
+
+This will generate one file that is generally referred to as the patch file.
+This is what you will now be sending upstream inorder to get your patch merged.
+But wait, there are a few more things we need to setup for sending a patch via e-mail.
+That is, ofcourse your email!
+
+For configuring your email ID for sending patches refer to this excellent stackoverflow thread,
+`configure git-send-email
+<https://stackoverflow.com/questions/68238912/how-to-configure-and-use-git-send-email-to-work-with-gmail-to-email-patches-to>`_.
+
+Finally, after you have configured you email properly, you can send out a patch using:
+
+.. code-block::
+    git send-email 0001-contribute.rst-Add-git-section.patch
+
+replacing ofcourse the above patchfile name with whatever was your own patch.
+This command will then ask you ``To whom should the emails be sent (if anyone)?``
+Here, you have to write the email address of the list you want to send out the patch to.
+
+``git send-email`` also has command line options like ``--to`` and ``--cc`` that you can also use
+to add more email addresses of whoever you want to keep in CC. Generally it is a good idea to keep yourself
+in CC.
+
+C-Programming
+-------------
+
+It is highly recommended that you have proficiency in C-Programming, because well the kernel is mostly
+written in C! For starters, you can go through Dennis Ritchie's C Programming book to understand
+the language and also solve the excercises given there for getting hands on.
+
+Cross-arch Development
+----------------------
+
+While working with the kernel, you'll most likely not be compiling it on the machine
+that you intend to actually boot it on.
+For example if you are compiling the Kernel for BeageBone Black it's probably not ideal
+for you to actually clone the entire kernel on BBB and then compile it there.
+What you'd do instead is pick a much powerful machine like a Desktop PC or laptop and
+then use cross arch compilers like the arm-gcc for instance to compile the kernel for your
+target device.
+
+Embedded buses
+--------------
+
+In the world of embedded, you often need to communicate with peripherals over very low level protocols.
+To name a few, I2C, UART, SPI, etc. are all serial protocols used to communicate with a variety of devices and
+peripherals.
+
+It's recommended to understand atleast the basics of each of the protocol so you know what's actually going
+on when you write for instance an I2C or SPI driver to communicate with let's say a sensor.
+
+Device Drivers
+-------
+
+I used the term "Drivers" in the above section, but what does it really mean?
+
+**Why "device" drivers?**
+
+TODO
+
+**Why do we need drivers?**
+
+TODO
+
+**What do drivers look like?**
+
+TODO
+
+Device Trees
+------------
+
+We just learned about drivers, and it's time that once you have written a driver in the kernel,
+you obviously want it to work! So how do we really tell the kernel which drivers to load?
+How do we, at boot time, instruct which devices are present on the board you are booting on?
+
+The kernel does not contain the description of the hardware,
+it is located in a separate binary: the device tree blob.
+
+**What is a Device Tree?**
+
+A device tree is used to describe system hardware. A boot program loads a device tree into a
+client program’s memory and passes a pointer to the device tree to the client.
+
+A device tree is a tree data structure with nodes that describe
+the physical devices in a system.
+
+Additional Resources
+--------------------
+
+1. `Device Trees for Dummies PDF <https://elinux.org/images/f/f9/Petazzoni-device-tree-dummies_0.pdf>`_
+2. `What are Device Drivers <https://tldp.org/LDP/tlk/dd/drivers.html>`_
+3. `Submitting your patches upstream <https://www.kernel.org/doc/html/v4.17/process/submitting-patches.html>`_